Mole Scallywags
Enemy fighters. The ones that can dig through anything. These are fairly uncommon and dangerous scallywags.

They have small triangular protrusions on either side of their heads, which seem to be ears, but are not.
When they came for Dash Candoo there were only five of them, which did nothing to make them less dangerous.
They are absolutely terrified of carrots and of cheese, and a combination of the two is, to them, utterly horrific.
In the field they have been seen deploying Move 6,413 and Move 1,222, and fighting alongside Chef McGurk.
- How common: Fairly uncommon
- Special power: Digging
- Weakness: Poor eyesight
- Typical group size: 5
- Operate alone? Never
- Maximum Jump Distance: 4 feet
- Cleverness: 7/10
- Speed: 8/10
- Agility: 6/10
First seen in Book 14, page 4
Research
e_mole_scallywagsIn the printed almanac pages (3 cited)
Straight from the books
Facts
character_fact (4)
Mole Scallywags can dig through anything.
The ones that can dig through anything. Even though there were just five of them, these were a super-dangerous kind! b14:c01:p012
Mole Scallywags are absolutely terrified of carrots and cheese, and a combination of the two is utterly horrific to them.
As you know, Mole-Scallywags are ABSOLUTELY terrified of carrots AND cheese. A combination of the two is utterly horrific to them! b14:c01:p021
Mole Scallywags are fairly uncommon; their special power is digging and their weakness is poor eyesight.
These are fairly uncommon and dangerous scallywags, which are able to dig extremely well. Weakness: Poor eyesight. b14:c99:p321
Mole Scallywags have small triangular protrusions on either side of their heads which seem to be ears but are not.
They have small triangular protrusions on either side of their heads, which seem to be ears, but are not. b14:c99:p321
numeric_fact (2)
The group of Mole Scallywags that attacked Dash numbered just five.
Even though there were just five of them, these were a super-dangerous kind! b14:c01:p012
Mole Scallywag stats: How common: Fairly uncommon; Typical group size: 5; Operate alone: Never; Maximum Jump Distance: 4 feet; Cleverness: 7/10; Speed: 8/10; Agility: 6/10.
How common: Fairly uncommon. Special power: Digging. Weakness: Poor eyesight. Typical group size: 5. Operate alone? Never. Maximum Jump Distance: 4 feet. Cleverness: 7/10. Speed: 8/10. Agility: 6/10. b14:c99:p321
Relationships
- enemy_of Dash Candoo
Mole Scallywags Enemy fighters b14:c00:p004
- uses Move 6,413
They were already deploying Move 6,413 (STAR VORTEX), an EXTREMELY dangerous attack move. b14:c01:p013
- uses Move 1,222
They immediately fanned out into Attack Move 1,222 (Groaning Double-Decker-Caterpillar). b14:c03:p075
Incoming
I co-opted some friends to help me. But when we arrived to "borrow" Chef McHound, we got chased off by some mean kids. b14:c09:p197
Incidents
- Mole Scallywags attack before breakfast
i_b14_01 - Mole Scallywags attempt to abduct Chef McHound in Hot Dog Making class
i_b14_03 - Spy tunnel discovered behind potted plant in Transformation Class
i_b14_04 - Mole Scallywags and Devil-Cat attack in Fury Liquid Class; Fury Liquid stolen
i_b14_06 - Echo Magnets stolen from Magnets Class storage unit
i_b14_07 - McGurk's hot dog army attacks school to abduct Chef McHound
i_b14_09










