Fighting Moves
Move #1,233 (Oxwagon)Attack encircling move often used by Feather-Scallywags.
Move #10,266 (Weird-Face)Deployed if you want to make your enemies laugh.
Move #10,266: The Weird Face MoveMove #10,266, the Weird Face Move, is deployed if you want to make your enemies laugh.
Move #11,144 (Fan & Encircle)A famous high-speed, deep-velocity counter-attack move, used by multiple types of scallywag.
Move #12,348 (Zombie Zeppelin)Move #12,348, the Zombie Zeppelin, is used by Wrestle-Scallywags.
Move #14 (Double-Helix-LL14)LL = Linger Longer. Although this is a speed response move, the actual contact part is in slow-motion. Useful when fighting
Move #144 (Arm-Flap-Vortex-Shield)This is a Defence-Against-Projectile move.
Move #16,444 (Pin Jump)This is an advanced decoy move used in response to an attack.
Move #18,854 (Rolling Starfish)This is a HIGHLY dangerous and very technical move.
Move #2,994Move #2,994, also designated MKB-2994, is used by Wrestle-Scallywags.
Move #26,401 (Spring Bounce)Move #26,401, the Spring Bounce.
Move #26,941 (Sandstorm)This is a very, very dangerous move that involves conjuring up a sandstorm.
Move #3,332 Total Yelling FandangoMove #3,332, the Total Yelling Fandango, or TYF, is a fast-deployment, terrifying attack move used by Wrestle-Scallywags.
Move #3,333 (The Quivering Cone of Ghastliness)Move #3,333, the Quivering Cone of Ghastliness, is an extremely dangerous and deceptive Micro-Scallywag move.
Move #3,453 (Advancing Fence)A defensive move, useful against Palm-Scallywags.
Move #331 (Relentless Sock Counter-Attack)Used exclusively by Sock Scallywags.
Move #334 (Freezer-Door-Slam)Highly technical move used specifically to close freezer doors.
Move #342 (Instant Ice-Block)Terrifying and super-fast specialisation of Ice-Scallywags.
Move #4,455 (Pyramid)Classified as a Pre-Fight-Manoeuvre (PFM) Also known as a One-Up-Two-Down.
Move #4,592 (Scarab)Standard attack move used by [Micro-scallywags](micro-scallywags).
Move #4,766 (Subterranean Recapture)A stealth tunnel move for recapturing escapees underground, in the repertoire of the Palm-Scallywags.
Move #44 (The Camembert Vortex)Move #44, the Camembert Vortex, is used by Cheese-scallywags only.
Move #479 (Pronking Sea-Slug)Classic Defense-Attack move.
Move #480 (Rampaging Mongoose with Full Banana Deployment)Move #480, the Rampaging Mongoose with Full Banana Deployment, is a highly-sophisticated, technical and very dangerous attack move.
Move #5,554 (Ballistic Warthog)This is a flailing, bark-scream move invented by Henry-the-Hog.
Move #6,001 (Annoyed Shopkeeper)Advanced technical moved usually preceded by [Move 88 (Oscillating Dung-Beetle)](move-88-oscillating-dung-beetle).
Move #6,694 (Tower)Used by Wrestle-Scallywags only.
Move #6,745 (Rocket Launch)This is a highly dangerous 1-4-1-1 attack move.
Move #664 (Tea-Sip)Initially just believed to be a distraction move, 664 actually has deep underlying psychological-combat merit.
Move #666 (Crazy People Having Allergic Reaction to Coconuts)An extremely complicated and difficult move, useful against Palm-Scallywags.
Move #6694 (Tower)A very technical three-scallywag move, used by Wrestle-Scallywags only.
Move #7,083 (No Idea What This Is)A very, very, very, very, very, very, very, very advanced move, deployed by the Palm-Scallywags during deep combat.
Move #7,312 (Beached-Fish-Flop)This is a classic distraction move and has no actual underlying combat merit apart from throwing the attacked off-guard.
Move #7,734 (Ox-Horn-Pincer)Another specialisation of Ice-Scallywags.
Move #8,001 (Oscillating Nostril-Pump)Highly-effective defensive move.
Move #838 (Poison Mantis)Very effective counter-attack move.
Move #84 (Tarantula)This is a highly effective evasive manoeuvre, particularly useful against [Desert-Scallywags](desert-scallywags) as they are scared of
Move #874 (Cocoon)This is a highly technical move, performed, as far as we know, only by [Micro-scallywags](micro-scallywags).
Move #88 (Oscillating Dung-Beetle)This is a highly-technical and sophisticated move that is unusual in that it is most effective when paired with [Move 6,001 (Annoyed
Move #887 (Spinning Cartwheel)This complex and technical one is perfect for containing and repelling Move 458 (Feather-storm).
Move #9,425 (Cave Bear Defense)Robust defensive move.
Move 1,222Move 1,222, the Groaning Double-Decker-Caterpillar, is a VERY dangerous attack move commonly used by Mole Scallywags.
Move 14,653 (Green-Smoke 2-line Advance)Move 14,653 (Green-Smoke 2-line Advance) is a Rainbow-Scallywag attack move.
Move 148 (Wounded Walrus)Move 148 (Wounded Walrus) is a shock tactic to stall a scallywag attack.
Move 18,271 (Yellow-Beam Bull-Horn)Move 18,271 (Yellow-Beam Bull-Horn) is an aggressive Rainbow-Scallywag attack used worldwide.
Move 18,444 (Co-ordinated Moustacherang Assault)Move 18,444 (Co-ordinated Moustacherang Assault) is a gold-level attack move that is almost impossible to defend.
Move 18,564Move 18,564, the Wobbling Tower of Absolute Combat Glory, is an extremely powerful defence move that can also be used for counter-attack.
Move 21,554 (Pre-Rainbow Attack Pyramid)Move 21,554, the Pre-Rainbow Attack Pyramid, is deployed by Rainbow-Scallywags before the main rainbow attack.
Move 222 (Umbrella Release)Move 222 (Umbrella Release) is a simple move.
Move 3,467 (Rampaging Walrus)Move 3,467 (Rampaging Walrus) is a shock move used to stall a scallywag attack.
Move 5,888 (Alligator Side-Swipe)Move 5,888 (Alligator Side-Swipe) is an evasive move: a side-dodge performed whilst making alligator noises.
Move 555 (Inverted Cheese Pyramid)Move 555 (Inverted Cheese Pyramid) is a dangerous attack move used by the Cheese-Scallywags.
Move 6,413Move 6,413, the Star Vortex, is a terrifying and fast action attack move used by Mole Scallywags.
Move 6675 (Mini Flour Storm)Move 6675, the Mini Flour Storm, is a specialized move of the Flour Scallywags and no one else.
Move 7,767 (Worm-Wriggle)Move 7,767 (Worm-Wriggle) is a classic escape move.
Move 766 (Color-Spin Smoke-Vortex)Move 766 (Color-Spin Smoke-Vortex) is an attack move used in most fights by Rainbow-Scallywags - usually their opening move.
Move 767 (Flying Sausage of Revenge and Harmony)Move 767 (Flying Sausage of Revenge and Harmony) is a rapid-deploy move known as the best response to Move 766 (Color-Spin Smoke-Vortex).
Move 768 (Red-Spin Smoke-Vortex-With-Eye-Beams)Move 768 (Red-Spin Smoke-Vortex-With-Eye-Beams) is a highly dangerous Rainbow-Scallywag move that often follows Move 766 (Color-Spin
Move 769 (Towering Sausage of Vengeance and Tranquility)Move 769 (Towering Sausage of Vengeance and Tranquility) is an effective defense response to Move 768 (Red-Spin
Move 8001 (Oscillating Nostril-Pump)Highly-effective defensive move.
Move 888 (Flailing Octopus)Move 888 (Flailing Octopus) is a famous and highly effective attack and distraction move.More fighting moves